C# id:        ApiNodeType.ImportTerrainFromSeveralFiles
Python id: ApiNodeType.IMPORT_TERRAIN_FROM_SEVERAL_FILES

Parameters

Name

Type

Description

Values

file_name

String

The pattern of the files to import

 

quad_size

Float

The quad size in meters

From 0.01 to 100

flip_y_axis

Bool

Specifies whether the y axis has to be flipped when reading each file

True or False

scale

Float

The difference between the maximum elevation and the minimum elevation of the terrain

From 1 to 110,000

offset

Float

The minimum elevation of the terrain

From -10,000 to 100,000

raw

Bool

Specifies whether the files have to be imported as a raw file

True or False

raw_width

Int

When raw equals True, the width of the terrain in number of vertices in each file

From 16 to 524,288

raw_height

Int

When raw equals True, the height of the terrain in number of vertices in each file

From 16 to 524,288

raw_bit_count

Int

When raw equals True, the number of bits for each value

8, 16 or 32

raw_skipped_byte_count

Int

When raw equals True, the number of bytes to skip at the beginning of each file

From 0 to 4,000,000,000

flip_tiles_along_y_axis

Bool

Specifies whether the order of the files has to be flipped along the y axis when reading the files

True or False

override_loading_region

Bool

Specifies the files to load

True or False

overridden_min_x

Int

When override_loading_region equals true, the first x index of the files to load

From -1000 to 1000

overridden_min_y

Int

When override_loading_region equals true, the first y index of the files to load

From -1000 to 1000

overridden_max_x

Int

When override_loading_region equals true, the last x index of the files to load

From -1000 to 1000

overridden_max_y

Int

When override_loading_region equals true, the last y index of the files to load

From -1000 to 1000

See Nodes reference guide - Import terrain from several files node


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