The Mask transformation nodes create an effect on a mask.
They adjust the values and ranges of input masks in various ways.

  • Change size: This node changes the size and resolution of a mask.
  • Smooth: This node smooths the values of a mask to introduce a blur.
  • Invert: This node inverts the values of a mask.
  • Reduce: This node transforms a mask so that it has only two values: 0 (black) and 1 (white).
  • Min & Max values: This node modifies the minimum and maximum values of a mask.
  • Scale and offset: This node sets the scale and offset of the mask.
  • Apply curve: This node modifies the mask profile by changing the values of the vertices on a curve that define the mask values.
  • Flip X: This node flips the terrain around the X axis.
  • Flip Y: This node flips the terrain around the Y axis.
  • Transform mask: This node modifies the first mask before it is inserted into a second mask.
  • Mask level: This node adjusts the intensity levels of the grayscale values of a mask.
  • Crop: This node retrieves an input mask and crops it in order to output only a part of the mask.
  • Gamma correction: This node adds a gamma correction to correct the mask's luminance.
  • Swirl: This node creates a rotation distortion on the terrain.
  • Warp: This node distorts a mask.
  • Directional warp: This node transforms a mask using another mask that determines the displacement at each value.
  • Vector warp: This node distorts a mask using two input masks.

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