Instant Terra Forum
Instant Terra => Crash and bug reports => Topic started by: Danilo Nishimura on January 06, 2020, 08:51:25 PM
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Whenever a Import node is selected, and the imported heightmap is a RAW file, all simulation cache is cleared.
STR:
- Create a new project
- Add a Import Terrain node
- Check the raw checkbox
- Import a raw heightmap
- Create any simulation Node
- Connect the import node to the simulation node
- Select the Import Terrain node and observe the cached simulation get cleared, even if nothing is changed
This behaviour does not happen when the terrain is imported through a non-raw heightmap or generated using a noise node.
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Hi,
Indeed this is not the expected behavior.
Thanks a lot for reporting this issue.
We will look at it and let you know when it's fixed.
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Hi,
This bug has been fixed.
The fix will be in Instant Terra 1.8.5 to be released on January 8th.
Thanks again for reporting this issue.
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Confirming, the update fixed the issue. Thanks again!