Instant Terra Forum

Instant Terra => Feature requests => Topic started by: Cryunreal on June 04, 2021, 02:44:56 AM

Title: More steps for terrace node
Post by: Cryunreal on June 04, 2021, 02:44:56 AM
Hi!
Pls make more steps for terrace node. 30 steps are not enough ever. We need around 3000 or more.
Title: Re: More steps for terrace node
Post by: Alexis Vaisse on June 04, 2021, 08:12:09 AM
Hi,

If you want more steps, the easiest way is to create your own Terrace node: create a new Custom GPU node and use the provided script. The names of the inputs are "Input" and "OptionalMask", the names of the parameters are "Number" and "Angle", the name of the output is "Output" and the "Can use minimum and maximum values" option has to be checked.
Title: Re: More steps for terrace node
Post by: Cryunreal on June 04, 2021, 08:54:57 AM
It compiled, but why the result resolution is so low? 16 x 16
Title: Re: More steps for terrace node
Post by: Alexis Vaisse on June 04, 2021, 09:22:43 AM
You have to move the "Terrain input" node above the "Mask input" node: the first node gives its size to the output node.
If the optional mask node is the first node, its resolution is used, and it's 16x16 when no mask is provided.
Title: Re: More steps for terrace node
Post by: Cryunreal on June 04, 2021, 09:49:38 AM
Ok, i think you need to fix this, because everytime the input with higher resolution should determine the output resolution.
And dont forget to fix your default terrace node out of the box.