Instant Terra Forum

Instant Terra => Discussions => Topic started by: watersk on March 19, 2024, 10:46:26 PM

Title: Crater Node Help Needed- Challenging Use Case
Post by: watersk on March 19, 2024, 10:46:26 PM
I have a couple of questions about some functionality of some nodes and customizability, that I have thus far been unable to find the answers to.  Essentially, I will outline my issue and what I have tried and noticed, and I would love if you would be able to tell me if there 1) is a way to do it that you know of (and could point me in the right direction), 2) you believe it to be theoretically possible but perhaps do not know exactly how to do so, or 3) based on the structure/limitations/etc. that this would not be a feasible use and/or application of the software.

The situation is that I am trying to use Instant Terra in Unreal Engine to generate a "random" set of craters (with random seed/shapes, sizes, etc.) within a set landscape. Ex: Perhaps one landscape might have 2 craters one is smaller and one is larger, both with different seed variances, whereas another landscape might have 23 craters of various shapes and sizes, some perhaps overlapping, and so on.

What I have tried or what I already believe to understand about the Instant Terra plugin functionality:
 

Essentially, perhaps my question-based solution is to know if it is possible to use a custom Python node to take in the current landscape and "call" the existing Crater node with random values to generate these craters within the landscape. Alternatively, if you have alternative possible solutions or know of existing functionality that may help my development situation, I am open and willing to take any suggestions you may provide.

Thank you for taking the time to read this email and consider my development challenge.