Recent Posts

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1
Crash and bug reports / Re: Export to File issues
« Last post by puckducker on February 22, 2018, 03:52:58 PM »
Yep, that looks to have fixed it. Took a minute (for 8K) but I could tell on the exporter status that was moving forward rather than just getting stuck.

Thanks for the quick update
2
Crash and bug reports / Re: Export to File issues
« Last post by Alexis Vaisse on February 22, 2018, 02:47:59 PM »
OK. Actually the problem was wider than what we thought initially.
Indeed the exporter could hang if some patches of the terrain were not processed.

And it was easier to see the problem with the erosion node because it's the longest node to process.

We have done a fix and released a new version (v.1.0.5).
You can download it here: https://www.wysilab.com/GetVersion_Download.php?action=DownloadAction (you don't need to update your license).

Please let us know if it fixes your issue.

Thanks a lot.
3
Crash and bug reports / Re: Export to File issues
« Last post by puckducker on February 21, 2018, 07:30:20 PM »
I don't have an erosion node in my graph, no. Actually I found using the erosion node (as you suggested, just allowing it to process each patch for the entire terrain) fixed the issue.

What I believe the problem is is the exporter is having troubles loading in the full resolution of the input heightfeild files I have in the graph, if that heightfield wasn't already loaded in at full resolution (say by zooming the camera in close in the viewport).

I tested this with a single heightfeild in my graph, with the camera zoomed far out so only a low-res version is displayed. Exporter hung up and wouldn't export (at least, waiting 5 minutes). But when i zoomed the viewport camera in, and then tried exporting, the file was exported successfully in seconds.

So I tried then plugging an erosion node onto the end of my graph and allowing the node to process every patch of the terrain, and then exporting the terrain. Exported fine in just a few seconds.
4
Crash and bug reports / Re: Export to File issues
« Last post by Alexis Vaisse on February 21, 2018, 06:02:34 PM »
Hi,

Thanks for reporting this issue.

We have just tested on our side, and we have found that there is a problem when the graph contains an erosion node.
Do you use the erosion node in your graph?
The export may hang if you export while the erosion simulation is still running.

A possible workaround is to select the erosion node and wait until the erosion is totally finished before exporting the terrain.

We will fix this issue in a future release.

Sorry for this, and thanks again for reporting the issue.
5
Crash and bug reports / Export to File issues
« Last post by puckducker on February 21, 2018, 05:14:36 PM »
I've been having some inconsistent results while trying to export my terrains to a heightfield.

Usually it will export in seconds, no issues. However, frequently the exporter will just hang somewhere on the "compute" cycle. I've let it try to complete over night (13+ hours), but by morning the exporter was still stuck in the same spot.

This can happen on the exact same graph that exported successfully in seconds the time before, no edits between exports.

I've had some success by forcing the export resolution to be lower by adding a transform node just before the export. So bumping down to a 2k or 4k terrain, it again exports in seconds. But at 8K it's very hit and miss whether it exports or not.

6
News & Announcements / Instant Terra first official release available
« Last post by Marianne Calva on February 16, 2018, 10:38:15 AM »
Instant Terra v1.0 official release now available
Wysilab is pleased to announce the official release of Instant Terra v1.0.


You can now integrate it into your production pipeline.


FIVE DIFFERENT EDITIONS TO SUIT YOUR NEEDS

ENTERPRISE EDITION
Unlimited terrain size and multi-file import         


PROFESSIONAL EDITION
Terrain size up to 8k x 8k


SMALL BUSINESS EDITION
Terrain size up to 4k x 4k
Conditions: Revenue under $500k         


INDIE EDITION
Terrain size up to 2k x 2k
Conditions: Revenue under $50k



EDUCATIONAL
Free educational edition: Terrain size up to 2k x 2k
Conditions: School and students
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Compare editions and buy a license



DEGRESSIVE PRICES

For one edition for one company in the same location
2nd and 3rd licenses: 25% discount
4th and 5th license: 30% discount
6th to 10th license: 40% discount
11th to 20th license: 50% discount
After the 20th license: 60% discount


FREE TRIAL
Get your Instant Terra's free trial license and test the Professional edition for one month.


CREATE AWESOME TERRAINS, ULTRA-FAST

Create very large and complex terrains over thousand of square kilometers in real time. A 16k x 16k terrain? A 32k x 32k terrain? No problem! Compose terrains, paint masks, change the terrain size, create erosion, bulk import... These are just some of Instant Terra' features.
Find out how Instant Terra can help your production

OVER 50 NODES TO ACHIEVE YOUR END RESULT

Instant Terra’s node-based interface offers more than 50 different nodes, including a rain erosion simulation. Change any node parameter and the graphs are recomputed in real time and you can see the result of your changes immediately.
Give your productivity a boost with Instant Terra and keep production costs down.



MEET US AT THE GDC IN SAN FRANCISCO

Last year at the GDC, we had great interest in Instant Terra beta. We look forward to meeting you again this year in our booth at the GDC in San Francisco, California from March 21 to 23, 2018.
Get in touch  with us to request a private demo or a meeting.


WHERE TO FIND SUPPORT
* Our Forum
Our Forum is where you can find the latest news & announcements from Wysilab. Support for all versions of Instant Terra is via the Forum.

* Read our online documentation
Read the Interface guide   and the Nodes reference guide to learn about what Instant Terra's different nodes can do. Use our terrain examples to start playing with node parameters and see the results in real time.

* Watch our tutorial videos
Work through our tutorials and demos videos  to familiarise yourself with Instant Terra.
7
Support - How to ... ? / How to enter my license key?
« Last post by Marianne Calva on February 13, 2018, 04:04:06 PM »
When you register Instant Terra, you must enter your license key in the dialog.
Enter the entire license key enclosed between both "=======" lines.

For trial license:





For commercial license:



8
News & Announcements / Circular symmetry node: a video tutorial
« Last post by Leigh Kamraoui on February 06, 2018, 03:09:59 PM »
Circular symmetry node: a video tutorial

In our new video tutorial, find out how to use the Circular symmetry terrain generator. Here, you change a terrain's profile by editing the points on a curve. When editing the curve, the heights of the vertices are impacted from the outside to the center, radially. Switch from manual mode to point mode at any time. All the results are seen in real time in the main window, without the need for a preview window. We also show the node in a graph little more complex.


Watch our tutorial videos and work through our video tutorials and demos to familiarise yourself with Instant Terra.


9
News & Announcements / Instant Terra - Newsletter January 2018
« Last post by Marianne Calva on January 31, 2018, 10:47:09 AM »
Wysilab wishes you a very prosperous 2018!

The start of this year is very exciting for Wysilab as we are preparing for the official release of Instant Terra v1.0 in the next few weeks!
Meanwhile, you can download Instant Terra's beta v0.6 and start creating terrains.


Visit our new revamped website

We have launched the new version of our website to help you quickly and efficiently access the information you need.



  • Enhanced navigation: The website provides simple, intuitive navigation.
  • Find out what to expect from Wysilab in the future
  • Compose terrains, paint masks, bulk import, simulate erosion... discover Instant Terra's features
  • Keep up to date with all the news, press releases, tutorials, & tips from the Wysilab team
  • Read Instant Terra's full, online documentation
  • We want you to be part of our community, so we’ve made it easier with a link to the Forum on each page
   
And we’re not stopping here. Stay tuned, visit often, and drop us a tweet or join this Forum to send us your feedback.

Visit our new website (Refresh the page if needed).


Start learning some of Instant Terra's features 

We have published the first two videos in a new series of video tutorials.
Watch this space: We will publish several more video tutorials very soon!

Subscribe to our Youtube channel



The first video describes the Alpha Blend node, a terrain composition node that creates an alpha composition between terrains at locations defined by a mask. You can play with the parameters and see the changes in real time.

Watch the Alpha Blend video

The second video describes the terrain transformation Apply Curve node, which transforms a terrain by changing the heights of all the vertices on a curve that define the terrain heights.



Here, an Apply curve node is applied to a Perlin noise node. We use the brush to draw a curve to change the height of each input vertex, and therefore completely change the terrain.

Watch the Apply curve video


Join us at Midinnov in Toulouse on Feburary 1, 2018

Join us at Midinnov - the essential rendez-vous of innovation in the Occitanie / Pyrénées-Méditerranée Region in Toulouse, France on Thursday, February 1, 2018. We will be delighted to present you live demos of Instant Terra.



Organised by the Economic Development, Export and Innovation Agency, Midinnov aims to facilitate innovation in companies and help them move from idea to product. SMEs, SMIs, project leaders, and creators of innovative companies, all the partners of innovation projects, meet on the same day. With more than 200 exhibitors, the 11th edition of Midinnov will once again offer a privileged space for promising companies to meet all the partners of innovation and find a suitable support.
We look forward to meeting you!

Visit the official website


Meet us in March at the GDC in San Francisco

Last year at the GDC, we had great interest in Instant Terra beta and numerous subscriptions to our newsletter to keep up to date with our developments. We look forward to meeting you again this year in our booth at the GDC in San Francisco, California from March 19 to 23, 2018.



Get in touch with us to request a private demo or a meeting.


WHERE TO FIND SUPPORT

•   This forum
This forum is where you can find the latest news & announcements from Wysilab. Support for Instant Terra is via the Forum.
 
•   Read our online documentation
Read the Interface guide and the Nodes reference guide to learn about what Instant Terra's different nodes can do. Use our terrain examples to start playing with node parameters and see the results in real time.
 
•   Watch our tutorial videos
Work through our tutorials and demos videos to familiarise yourself with Instant Terra.


10
News & Announcements / New tutorial video: Apply curve
« Last post by Marianne Calva on January 26, 2018, 04:08:38 PM »
We have published the second video in a new series of Instant Terra video tutorials on the Apply curve node.
In this tutorial, an Apply curve node is applied to a Perlin noise node. We use the brush to draw a curve to change the height of each input vertex, and therefore completely change the terrain. We describe the two modes: Manual mode and Point mode, giving you maximum freedom to add, remove, and modify points to draw the curve.
We also see how the Apply curve node works in little more complex project. http://ow.ly/8xP230i0RSP

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