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We're currently working on the dockable property window. If we finish in time, it will be in the next release.

Here is an update on some features:

Export: OBJ is supported in version 1.5. Alembic will come later.

Auto conversion of nodes: we've done a prototype to automatically insert some conversion nodes. We now need to implement the feature properly.

A big feature we're currently working on is the possibility to work with large color maps (unlimited color map size compared to the 2K x 2K maximum size we currently have), because we had a lot of requests for this feature.
Our goal is for you to get the same performance when working on color maps or on terrains with color maps than the performance you already have on terrains alone.
Just got the 1.5 update and upgraded to the unlimited version ( you already implemented the unlimited feature that I was going to ask for... so thanks for that )

Also, one more request: Dockable Property window.
News & Announcements / Components library now available
« Last post by Leigh Kamraoui on March 11, 2019, 04:21:50 PM »
Components library now available

Wysilab provides you with some useful, ready-to-use components to use directly in your projects. Download our component packages and get started.

Note: You need Instant Terra V1.4 to use the Components. Download it at

Use our TransferDetails, SplitView, DisplayHelper, and Utility components packages in your project, set your own parameters, export them to use in other projects, and even share them between teams!

The TransferDetails library contains four similar components that work on both terrains & masks. Use these components to transfer details from a terrain or a mask to another one and use a mask to limit the effect to areas of the input. Set the details size to extract and whether to add or subtract them in the target terrain.

The Splitview library contains one component. Use it to compare two terrains using a virtual line that reveals or hides either of the two inputs. It embeds a utility component called SplitMask that generates a black and white mask on either side of a line.

The DisplayHelper library contains two components used to convert a mask into a colormap and display masks directly in a terrain to better visualize slopes, curvatures, and flowmaps.

The Utility library provides some basic, useful components.
- Blend and Blend With Mask used to mix two terrains or marks
- Select used to output the first or the second terrain or mask (acts as a switch)
- Invert terrain used to invert the heights
- Gaussian smooths approximations to get smoother terrains or masks
- Mask from border used to output a square mask that can be useful to exclude the border of the grid

Crash and bug reports / Re: Instant terra Get started and it closed immediately
« Last post by dashne on February 15, 2019, 11:33:25 AM »
Thank you for your respond, I sent the required information
Crash and bug reports / Re: Instant terra Get started and it closed immediately
« Last post by Alexis Vaisse on February 15, 2019, 09:01:32 AM »

We are really sorry for the inconvenience.

Can you run Dxdiag on your computer, click on "Save all information" and send the generated .txt file to

Also it would be nice if you could open the system information panel on Windows (use the Start menu and type "system information"), click on File > Export and again send the generated .txt file to

If you don't know how to do it, please send an email to, and we'll be glad to help you.

Crash and bug reports / Instant terra Get started and it closed immediately
« Last post by dashne on February 14, 2019, 11:59:05 PM »
Hi everyone
When I run the instant terra it runs until shows startup video and immediately closing it dont let me even click on any thing, but a third window comes up and disappear very soon and its title what I can see additional.. and rest I can not
any Idea why it behave like that and Iam sure that trial license is ok,and I have already installed each of net. framework 4.5.2 and vc__ runtime 2015

Thanks a lot for your feedback.

1. Export to OBJ and Alembic

Definitely. This is in our roadmap.

2. Export undisplaced mesh

You can do it easily with a 'Constant elevation' terrain node and an 'Export mesh' node (see screenshot).

3. Bridges

OK. We need to check what we can do.

4. Auto conversion of nodes

That's a good idea. We'll add it to our backlog.
Feature requests / Export Geo Type + Auto Coversion between node connection class
« Last post by singhs.apps on February 13, 2019, 05:21:22 PM »

Export Geo :

It would be nice if the terrain export node has a few features that seem to be missing at present.
1: Export to OBJ and Alembic.
2: Export Undisplaced Mesh ( essentially it sends an undeformed tesselated quad mesh without displacement)
3: Bridge for various apps?
- Maya, Modo, Houdini, Clarisse etc ( including auto setup pf the shaders with the default renderer )

Auto Conversion of nodes
example: If the user wants to plug in a color ramp to the color output node, IT can just auto insert a color ramp to color map node in between.
Similar feature conversion for other input types.

News & Announcements / Instant Terra v1.4 now available
« Last post by Leigh Kamraoui on February 13, 2019, 09:29:31 AM »
Instant Terra v1.4 now available

We have just released Instant Terra v1.4 with the components feature that let's you create components from your graph nodes, and create component libraries to organise and share your components between projects.

Create components from nodes in the graph, each with their own parameters. Use them again in your project or export them and use them in other projects.

Create new component inputs and outputs, including terrain, mask, value, color map, and vector map.

Drive parameters within a component by linking value parameters to the node's optimal connectors.

Create component libraries to use in your project. Export your components as .terralib files and import them into your other projects.

Use the Global libraries to automatically share your components among all your projects.

Features in development / Create components from component instances
« Last post by Leigh Kamraoui on January 24, 2019, 10:51:12 AM »
Create components from component instances

We have finalized the components feature in Instant Terra v1.3.5.

Components provide a powerful way to create new nodes to use in the graph to be re-used and shared among projects. They are composed of component instance nodes, or component nodes, each with their own parameters.

Create a component from selected instance nodes and add a name, a color, and description to distinguish it.

The selected nodes are replaced by a single component node that can be re-used in the project and exported.

The component appears in the list of nodes in the contextual menu, in the main menu, and in the Models window.

View the nodes in a component graph by selecting Edit component in the Edit menu. Two nodes are added automatically to the graph: a node input connector and a node output connector.

When you select a node in the component node graph, its corresponding terrain or mask appears in the 3D View. As such, you can see what is happening inside a component node.

Create parameter values and link them to a component instance node via the optional connectors.

Export and import components as .terralib files. If the components are already in the current project, the import updates the components so that they exactly match those in the .terralib file that is imported.

These .terralib files can then be copied to a folder of your choice or added to the project as global components.

Easily delete components from the Models window.

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