Recent Posts

Pages: [1] 2 3 ... 10
Features in development / New feature: Graph explorer
« Last post by Leigh Kamraoui on November 22, 2018, 03:58:59 PM »
New feature: Graph explorer

The next version of Instant Terra contains the new Graph explorer. This is where you manage all the nodes and resources used in a project. It lists the various types of nodes as displayed in the Graph editor and updates in real time when you edit a node.

- Sort the nodes alphabetically, from left to right, from top to bottom, by category, and by status.

- Search for nodes by name.

The copy/paste, select, delete, and disable a node, opening node parameters, renaming a node, and adding comments options that are available in the Graph editor are also available in the Graph explorer.
Features in development / New nodes: Flip terrain or mask around the X or Y axis
« Last post by Leigh Kamraoui on November 22, 2018, 10:19:48 AM »
New nodes: Flip terrain or mask around the X or Y axis

In the next version of Instant Terra, four new nodes allow you to flip a terrain or a mask around the X or Y axis.

- Flip X terrain: This node flips the terrain around the X axis.

- Flip Y terrain: This node flips the terrain around the Y axis.

- Flip X mask: This node flips the mask around the X axis.

- Flip Y mask: This node flips the mask around the Y axis.

Features in development / New feature: Cache settings
« Last post by Leigh Kamraoui on November 21, 2018, 11:06:45 AM »
New feature: Cache settings

In the next version of Instant Terra, you can configure the cache. Enable or disable it, set a custom folder to store the data or keep the default folder, and set the maximum size of the cache in GB. You can also clear the cache. Popup messages allow you to confirm your choices.

Support - How to ... ? / Re: Mirroring Terrains
« Last post by Alexis Vaisse on November 13, 2018, 05:32:11 PM »

A "transform terrain" node with "scale Y" = -1 would do the job. Unfortunately the scale is limited to the [0.2, 5] range (and it would probably require some changes in the code to support negative scale anyway).
So currently the only way to flip a terrain is through the import nodes.

We're going to add this feature in our backlog.
Thanks a lot for your feedback.
Support - How to ... ? / Mirroring Terrains
« Last post by puckducker on November 13, 2018, 04:46:59 PM »
Is there anyway to mirror an imported heightmap, other than checking the "Flip Y Axis" option in the import node? Going with that method means I need to import a heightmap twice if I want to have both the flipped and non-flipped versions.

Be much more useful to only have the heightmap imported once, and then be able to mirror it further down the node chain, but I can't seem to find anyway to accomplish this now.
Feature requests / Re: mac version
« Last post by Alexis Vaisse on November 09, 2018, 03:19:03 PM »
Yes we plan to do a Mac version and a Linux version of Instant Terra.
But we first need to have an idea of the number of people interested in these versions to set a priority to these developments and announce a release date.
Feature requests / mac version
« Last post by elrotringo on November 09, 2018, 03:07:11 PM »
do you plan to launch a macintosh version of instant terra? If yes, when ?  thank you
News & Announcements / Instant Terra v1.2.5 now available
« Last post by Leigh Kamraoui on October 04, 2018, 12:08:02 PM »
Instant Terra v1.2.5 now available

Wysilab has released an Instant Terra intermediate version with several new features.

Cellular noise terrain generator node

Instant Terra v1.2.5 introduces a cellular noise generator that uses the Voronoï regions to create bumps, flats, and cells.

Improvements on the Perlin noise, Billowy noise, and Ridged noise generators

We have improved the three noise generators to choose between a squared and smooth level of noise. The Smooth noise is recommended except in particular circumstances.

Improved Perlin noise

Improved Billowy noise

Improved Ridged noise

Control rock erosion by a mask

Paint erosion directly in a terrain using a mask.

Most parameters from any node can be driven by a mask. Now available for rock erosion, you can paint the mask on your terrain to control the effects of the erosion. The erosion is calculated in real time while painting.

See for the painting erosion demo.

New color map features

Instant Terra v1.2.5 includes the following color map features:

- Create a color map from a terrain and a color ramp.

- Blend color maps.

- Visualize color maps in the 3D view before exporting them.

New predefined color ramps

Five new color ramps, Arctic, Coastal cliff, Arizona, Forest hill, and Savanna are included in the new release and an updated Desert color ramp.

Create color ramps from any input image

The color ramp node now has a Pick color gradient option that allows you to draw a segment anywhere on the screen, including outside the Instant Terra window. A color ramp is automatically created from the colors under the segment.

Export all nodes

Now you can export in a single click all the export nodes present in the graph.

Show room / Proof of Concept CryEngine
« Last post by Irishkazew on September 13, 2018, 05:02:33 PM »
That is what I assumed it was I relay think this could be used for something cool.
Feature requests / Re: Copy and Paste between files
« Last post by puckducker on September 12, 2018, 05:37:49 PM »
Ah, yeah that makes sense, that's an acceptable workaround for now.
Pages: [1] 2 3 ... 10