Recent Posts

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The Min & Max Full composition components are available on our component store and can be downloaded here: https://www.wysilab.com/Library/#/
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Export to Alembic format is now supported since mid 2019, in addition to format OBJ.
Use "Export mesh" node and select your file format.
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Feature requests / Re: RAW Import
« Last post by Marianne Calva on January 17, 2020, 04:49:03 PM »
The RAW format is supported now since v1.6, July 2019.
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Feature requests / Re: Multi file export mesh
« Last post by Marianne Calva on January 17, 2020, 04:09:29 PM »
The file name parameters are now available since v1.8.5, January 2020 and can be used by components or custom nodes.
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Feature requests / Re: Progress feedback
« Last post by Marianne Calva on January 17, 2020, 04:02:20 PM »
Since Version 1.8 in December 2019, we have introduced progress bars for the erosion nodes, for components embedding erosion nodes, and for custom nodes (Python scripts), that is for all the "long calculation" nodes.
We still have to think about a final visual feedback for the entire graph.
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Support - How to ... ? / Re: Mirroring Terrains
« Last post by Marianne Calva on January 16, 2020, 05:57:47 PM »
We forgot to confirm that the Flip nodes are available in Instant Terra since a while now, in the Terrain/Mask transformation category.
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Crash and bug reports / Re: Simulation Node Properties input bug
« Last post by Alexis Vaisse on January 16, 2020, 04:53:45 PM »
This issue has been fixed in Instant Terra 1.8.6 that we have just released today.
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Crash and bug reports / Re: Export node not exporting
« Last post by Alexis Vaisse on January 16, 2020, 08:24:53 AM »
Hi Danilo,

Could you send your project file to support@wysilab.com?
That way we'll have a chance to reproduce the problem on our side.
Thanks a lot and sorry for the inconvenience.

Edit: a private answer has been provided after we received the project file.
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Crash and bug reports / Export node not exporting
« Last post by Danilo Nishimura on January 15, 2020, 10:11:17 PM »
Hi there,

In my project, there is a ExportMask node that isn't exporting its texture mask.

Overview


There are two import nodes, one importing the raw heightmap, and another importing a "freeze" mask, because there are places where the game designer wants to keep unchanged.

At the far right side, there are four export nodes.



After invoking ExportAll from the C# API, all maps should be exported, but the grass mask doesn't get exported. If I select File > ExportAll..., it works without errors.
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Crash and bug reports / Re: Simulation Node Properties input bug
« Last post by Alexis Vaisse on January 10, 2020, 08:52:49 AM »
Hi,

Thanks a lot for reporting this issue.
We'll fix the bug for the next release.
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