Recent Posts

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91
Crash and bug reports / Re: Generation is too slow in real usecases
« Last post by Alexis Vaisse on June 30, 2021, 08:54:38 AM »
If you use large terrains and a graph with a lot of nodes, Instant Terra may require a substantial amount of memory to be able to compute everything.
If you count the number of nodes inside the graph plus the nodes inside component nodes and nodes inside component nodes that are themselves inside other component nodes, you have more than 300 nodes.
For 16K x 16K terrains, Instant Terra may require 64 GB of RAM or more.

One possible solution is to split your project into several smaller projects.
One project can export a terrain and another project can import it.
Or several projects can generate different parts of the terrain and another project can do the final compositing.

If you use Instant Terra Pro, you can also add some "Save point" nodes in your graph. Each "Save point" node stores its input in a cache on hard drive (SSD recommanded for better performance). When you open your project, if you don't modify the nodes before the "Save point" node, the "Save point" node will read the terrain from the cache instead of computing the nodes before it.
92
Crash and bug reports / Generation is too slow in real usecases
« Last post by Cryunreal on June 29, 2021, 06:15:39 PM »
Generation is too slow in real usecases.

I dont use any simulation effects, but i use GPU script and several subgraphs (components).

Even after 20 minutes the single mask was not generated. I see only infinite streaming in viewport and never see the final result.

I will send you my graph with my custom components.

Try to generate and export the mask, this is just a 16k.


if you need any help to test your software i can try to help you, and i hope you want it too.

Right now your software almost does not work in real cases.
93
Feature requests / Ambient Occlusion node
« Last post by Cryunreal on June 29, 2021, 03:29:11 PM »
Ambient Occlusion node. One of the most required feature.
94
Feature requests / Display color preview on color nodes.
« Last post by Cryunreal on June 29, 2021, 12:29:54 PM »
Display color preview on "color" and "constant color" nodes .

Very Important.
95
Crash and bug reports / Blur node does not work in full resolution sometimes
« Last post by Cryunreal on June 28, 2021, 03:55:28 PM »
Blur node does not work in full resolution sometimes. I dont see any progress bar or smth else to understand what is going on. I waited several minutes but i did not see any result.


96
Feature requests / More information about export
« Last post by Cryunreal on June 28, 2021, 03:51:01 PM »
More information about export.


Time per node

Overal time

Dont close this window after finishing export, we need to know how long was our generation.


97
Feature requests / Re: Portals
« Last post by Alexis Vaisse on June 28, 2021, 10:52:41 AM »
Hi,

Thanks for your feedback.
This request is already present in our request list.
98
Feature requests / Re: Slope Blur node
« Last post by Alexis Vaisse on June 28, 2021, 09:32:24 AM »
The request has been added to our request list.
When the dev team selects some new features to implement, the choice is based on the value the new feature will add to our customers, and the number of different users who requested this feature.
99
Feature requests / Portals
« Last post by Cryunreal on June 25, 2021, 11:55:39 AM »
Portals for nodes.
Mechanism is pretty the same as variables in code.
Very usefull feature for node graphs.
You can find the same feature in Gaea.


100
Feature requests / Re: Slope Blur node
« Last post by Cryunreal on June 25, 2021, 11:36:14 AM »
Do you have any update of this?
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