Author Topic: Custom Nodes: Vector Blur  (Read 1230 times)

Flint Stryker

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I'm proud to show off a custom node I've been working on. As part of a bigger project I'm working on, I needed a way to stretch and smear terrain along a set of vectors. I initially tried creating a component that combines a series of 64 vector warps at different intensities, but that was unstable and too slow with large terrains. So with a bit of help from Alexis (admin here), I created a few GPU nodes instead, which I'm proud to share with everyone here. Because the use of vectors to blur terrain is a bit difficult to get your head around at first, I also included a special "tool" component that contains some preset vectors that demonstrate how powerful this technique can be.

You can also check out https://youtu.be/TUL-PNJeZYc to see it in action.

The library is attached below.
« Last Edit: January 09, 2021, 11:41:00 PM by Flint Stryker »

Alexis Vaisse

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Congratulations for these excellent components! That's awesome!

We're going to add them in our public library page.
Just let us know the name you want us to use for credits.

Flint Stryker

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Thank you Alexis! My pseudonym is fine (Flint Stryker).