Author Topic: Tiled textures in full resolution (terrain details)  (Read 245 times)

Cryunreal

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This is will be killer feature, no one saftware for terrain generation does not have this.

One of the bigest problem of terrain creation is making masks for details, because users dont see the final color of terrain in software for terrain generations.

For first step only albedo (color map) will be enough. In the future you can add normal maps and roughness. But the biggest problem with albedo.

This is the same as color map of instant terra, but tiled textures in full resolution. Like terrain details in any game engine, but very simple implementation.

Cryunreal

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I have found almost the same feature, "tile color map" node. But this node generates extreamly high resolution of real color map and it will have lot of problems later.

51200x51200

You need to make a new type of data "terrain details" or "tiled texture" and render this separately of color map in shader.

Alexis Vaisse

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I have great news for you: this feature is currently in development.
The estimated release date is August / September 2021.
Below is a screenshot taken from the version in development.

Cryunreal

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Yes, this is what i mean exactly.
Perfect. This is right way.