Author Topic: Optmization Node/Option for Vistas  (Read 923 times)


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I use this software a lot for creating vistas for games, and I'd like to know if it's possible to have an optimization node to reduce the number of polys while keeping the silhouette? I use upscaling node a lot, but there's a lit of 10 on the value on it.
My current workflow is to export the terrain, go to zbrush or maya and reduce the polys there (using decimation(zbrush) or reduce (maya).
Would be great to have all my work done inside InstantTerra! :)

One thing I do as well is to remove ocean/flat from my vistas to make it more easy to place them. (if there's an option to mask out that areas when exporting without geo, that would be great as well! )

Alexis Vaisse

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The feature is in our backlog, but there is no release date yet.
In the meantime, the good way is indeed to use ZBrush, Maya, 3DS Max or Blender to reduce the number of polys.