Ultra-fast edition: Change any parameter and see the result in real time directly in Instant Terra in the final resolution.
Ultra-fast generation: Create a terrain ultra fast and export it in several formats to use in your production.
Armed with solid careers in the gaming industry, we embarked on an adventure to provide artists with an ultra-fast terrain-generation tool created using innovative technologies.
Game play and design now exceed expectations and the space in which games are held span hundreds or even thousands of square kilometers. The tools available to artists do not allow them to take their creativity to the limits; most existing tools are limited, slow, and complex.
With this in mind, we created Instant Terra to meet these challenges. Our tool is ultra-fast and the results are visible in real time & in full resolution, regardless of the terrain size.
Developed through the creativity and innovation of a team of terrain-generation experts, we publish new features and releases regularly based on our roadmap and user feedback.
Alexis Vaisse - CEO
Alexis thrives on performance and challenges, and Wysilab gives him scope to innovate in close coordination with his development team.
He co-founded Wysilab backed with a strong career of over 20 years as an expert programmer and project manager, mainly at Ubisoft, in software development for digital creation in the video-game industry.
Alexis has presented his work and research on several occasions to the international community, including at the Game Developers Conference US and Europe.
Marianne Calva - Co-founder
After a career of over 15 years in software companies and 10 more years at Ubisoft as an associate producer, Marianne co-founded Wysilab to lend her experience to innovation.
She manages project organization and tracking, technical documentation, web and community development, and within-project communication.
Procedural tools bring power to digital tools: Instant Terra ensures a non-destructive, process, whatever the size or complexity of your terrain.
Instant Terra links nodes to create graphs. Changing any parameter of a node at any time recomputes the graphs and the results are displayed immediately.
Use masks to protect some areas from global actions, or use them as per-vertex coefficients to be considered by the calculations.
Work directly in the final resolution, whatever the size of your terrain, and see final terrain in real time with all its details.
Version 1.6 for Windows - One-month free trial
*Size limit depends on the version
**Instant Terra Pro edition only
Indicative roadmap. The priorities are subject to changes based on your feedback and needs.
Color Maps: unlimited size supported
API C# available
Fast-creation menu to add a node
API C/C++ live link
Terrain & mask distortion nodes
Full composition with tiling
Painted mask: more brushes, & brushes from mask