calculate Wysilab - Instant Terra features

Simulate erosion

Create realistic terrains with rock, hydraulic, and mountain erosion simulation. Drive parameters with masks to create effects.

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Compose terrains

Mix terrains of different sizes and use a mask to drive the composition.

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Create and share your own nodes

Create components from nodes in the graph to reuse in your project or export them to other projects.

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Paint masks

Paint masks directly in the 3D view and immediately see the results in real time on the final terrain.

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Change the terrain size

At any step of your project, you can change the size or resolution of a terrain (or a mask) dynamically.

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Work with very large terrains

You want a 32k x 32k terrain or even a 64k x 64k? No problem, Instant Terra Pro is designed to handle it.

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A COMPLETE SET OF TOOLS

Create terrains

Create realistic terrains

Generate a terrain from scratch with a Perlin noise, Billowy noise, Ridged noise…

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Transform terrains

Transform terrains

Modify a terrain’s properties and transform it before inserting into a 2nd terrain.

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Generate masks

Generate masks

Create masks from heights, slopes, angles and curves… paint masks in the 3D view.

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Transform masks

Transform masks

Adjust the values and ranges of input masks in various ways.

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Compose masks

Compose masks

Paint a mask and compose it, blend two masks… maximum flexibility!​

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Calculation_nodes

Calculation nodes

Use formulas to compute operations on numbers.​

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Import terrains

Import terrains and masks

Import images, heightmaps, and DEM files one by one.

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Bulk import

Bulk import

Import up to four terrain images, heightmaps, or DEM files at the same time from an image or RGBA file.​

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Import from several files

Import from several files (PRO only)

Create a terrain or a mask from a set of image or RGBA files.

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Import meshes

Import meshes

Import and create a terrain from a 3D mesh file.

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Import colormap

Import color maps

Import a color map from an image file to apply to a terrain.​

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Export terrains

Output to different file formats

As well as your terrains, export your masks, color maps, normal maps, and flow maps.

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Export terrains

Export terrains

Export a terrain as a heightmap (tiled export is supported) or as a mesh.

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Tiled export​

Tiled export​

Spilt your export files into several small files to optimize rendering times.

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Export flow maps

Export flow maps

Compute and export a hydraulic erosion flow map as a mask.

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Export normal maps

Export normal maps

Compute and export the normal map of an input terrain to add surface detail.

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Group nodes

Group nodes

Create groups and sub-groups within groups to differentiate parts of a project.

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Optional connectors

Optional connectors

Replace the input value in the linked node to drive a parameter.

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Drive node parameters

Drive node parameters

Link a formula or a mask node using optional connectors to drive parameters.

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Disable nodes

Disable nodes​

Disable a node in a graph to make it easier to test with and without the node.

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View terrain as mask

View terrain as mask

View the terrain as a mask and see the potential of your terrain.

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Control rock erosion

Control rock erosion

Drive the effects of rock erosion through a mask painted directly on the terrain.

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Component libraries

Download component libraries

Import and export .terralib files to use in your project.

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Lighting

Set the lighting

Set the sun's position and the ambient light color to better view a terrain.

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Terrain examples

Play with examples

Play with the terrain examples to get a real feel for Instant Terra.

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API

Python API integration (Pro only)

Automate calculations and integrate Instant Terra Pro in your pipeline.

Optimized import

Optimized import (Pro only)

Import your different files in one shot, even with GBs of input data.​

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