calculate Wysilab - Instant Terra features
Rock Erosion

Simulate rock and hydraulic erosions

Create realistic terrains with the rock and hydraulic erosion simulation. Use the presets or play with the advanced settings.

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Drive parameters

Drive node parameters

Link a formula or a mask node using optional connectors to drive one of the node's parameters

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Multiply masks

Multiply masks

Multiply each vertex of two input masks. At each vertex, the value of the output mask is the multiplication of the values of both input masks.

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Paint mask

Paint masks

Paint masks directly in the 3D view and immediately see the results in real time on the final terrain.

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Change terrain or mask size

Change the terrain size

At any step of your project, you can change the size or resolution of a terrain (or a mask) dynamically.

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Very large terrains

Work with very large terrains

You want a 32k x 32k terrain or even a 64k x 64k? No problem, Instant Terra is designed to handle it.

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A COMPLETE SET OF TOOLS

Tiled export

Export multiple files

Spilt your export files into several small files.

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Export normal maps

Export normal maps

Compute and export the normal map of an input terrain.

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Bulk import

Import

Are your input data split into several files? Import several input bitmap files at the same time to build a single terrain using a formula to determine the name of each file.

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Disable a node

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Disable a node in a graph to make it easier to test with and without a node.

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Import terrains, masks, and color maps

Import

Import images, heightmaps, and DEM files. Import them one by one or up to four at a time from a RGBA file, or even a whole set of files that will automatically compose your terrain or mask.

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Export heightmaps, meshes, masks, and color maps

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Choose between different formats (tiff, png, raw, tga, bmp, or OpenExr), export a mesh (fbx 2014 or fbx 2016). You can also export your masks and color maps.

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Group nodes

Group nodes

Create node groups and sub-groups to differentiate parts of a project.

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Compose terrains

Compose terrains

Use and mix terrains of different sizes together and use a mask to drive the composition.

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Transform terrains

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Modify a terrain's size, min and max heights, smoothness, scale, and offset. Use curves to change the terrain profile, and even transform a terrain before it is inserted into a second terrain.

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Generate terrains

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Create your terrain from scratch using the Perlin noise, Billowy noise, Ridged noise, a geometric shape, or the profile curve and then specify the size and resolution of your terrain.

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Compose terrains

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Sum, subtract, or take an average of two terrains, use their min or max values, and create a linear or full composition. Add a mask or apply an alpha blend.

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View terrains as masks

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View the terrain as a mask and see the potential of your terrain. This is only a display option; the terrain is not modified.

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Calculation nodes

Calculation nodes

Use calculation nodes to compute operations on numbers.

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Compute & export flow maps

Export flow maps

Compute and export the hydraulic erosion simulation flow map as a mask.

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Transform masks

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Create an effect by adjusting a mask's size, smoothness, scale, and offset. Invert it or reduce it. Use curves to change the mask profile or transform it before inserting it into a second mask.

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Generate masks

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Blend terrains and other effects together. Create masks from heights and slopes, circular and pyramid masks, angles and curves, and paint masks in the 3D view.

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Compose masks

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Blend two masks and sum, subtract, take an average of them, create a linear or full composition, or calculate the minimum and maximum between two masks.

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Play with examples

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Play with the terrain examples: an island generation project, a project that uses a Full Composition using mask node to create the final terrain, and an Arizona-style terrain project.

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