Import images, heightmaps, and DEM files. Import them one by one or up to four at a time from a RGBA file, or even a whole set of files that will automatically compose your terrain or mask.
Choose between different formats (tiff, png, raw, tga, bmp, or OpenExr) or export to a mesh (fbx 2014 or fbx 2016). You can also export your masks.
Play with the terrain examples: an island generation project, a project that uses a Full Composition using mask node to create the final terrain, and an Arizona-style terrain project.
Modify a terrain's size, min and max heights, smoothness, scale, and offset. Use curves to change the terrain profile, and even transform a terrain before it is inserted into a second terrain.
Create your terrain from scratch using the Perlin noise, one geometric shape or the profile curve, then specify the size and resolution of your terrain.
Blend two terrains and sum, subtract, take an average of them, and create a linear or full composition. Add a mask to any of these calculations or apply an alpha blend.
Create an effect by adjusting a mask's size, smoothness, scale, and offset. Invert it or reduce it. Use curves to change the mask profile or transform it before inserting it into a second mask.
Blend terrains and other effects together. Create masks from heights and slopes, circular or pyramid masks, create masks from curve and paint masks in the 3D view.
Blend two masks and sum, subtract, take an average of them, create a linear or full composition, or calculate the minimum and maximum between two masks.