Premium features

Simulate erosion

Create realistic terrains with erosion simulation. Drive parameters with masks to create effects.

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Compose terrains

Mix terrains of different sizes and use a mask to drive the composition.

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Components

Create and share your own nodes

Create components from nodes to reuse in your project or export them to other projects.

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Paint masks

Paint masks directly in the 3D view and immediately see the results in real time on the final terrain.

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Change the terrain size

At any step of your project, you can change the size or resolution of a terrain (or a mask) dynamically.

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Work with very large terrains

You want a 32k x 32k terrain or even a 64k x 64k? No problem, Instant Terra Pro is designed to handle it.

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A COMPLETE SET OF TOOLS

Create terrains

Create realistic terrains

Generate a terrain from scratch with a Perlin, Billowy, Ridged noise…

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Transform terrains

Transform terrains

Modify a terrain’s properties and insert it into another terrain.

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Generate masks

Generate masks

Create masks from heights, slopes, angles, curves, & paint masks in the 3D view.

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Transform masks

Transform masks

Adjust the values and ranges of input masks in various ways.

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Compose masks

Compose masks

Paint a mask and compose it, blend two masks… maximum flexibility!​

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Calculation_nodes

Calculation nodes

Use formulas to compute operations on numbers.​

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Import terrains

Import terrains and masks

Import images, heightmaps, and DEM files one by one.

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Bulk import

Bulk import

Import up to 4 images, heightmaps, or DEM files simulaneously.​

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Import from several files

Import from several files (PRO only)

Create a terrain or a mask from a set of image or RGBA files.

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Import meshes

Import meshes

Import and create a terrain from a 3D mesh file.

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Import colormap

Import color maps

Import a color map from an image file to apply to a terrain.​

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Export terrains

Output to different file formats

Export terrains, masks, color maps, normal maps, & flow maps.

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Export terrains

Export terrains

Export a terrain as a heightmap (tiled export is supported) or as a mesh.

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Tiled export​

Tiled export​

Spilt your export files into several files to optimize rendering times.

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Tiled export​

Compatibility with Unreal Engine​

Work in Unreal Engine 4 with a terrain made in Instant Terra.

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Export flow maps

Export flow maps

Compute and export a hydraulic erosion flow map as a mask.

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Export normal maps

Export normal maps

Compute & export the normal map of an input terrain to add surface detail.

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Group nodes

Group nodes

Create groups and sub-groups to differentiate parts of a project.

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Optional connectors

Optional connectors

Replace the input value in the linked node to drive a parameter.

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Drive node parameters

Drive node parameters

Use optional connectors to link a formula/mask to drive parameters.

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Disable nodes

Disable nodes​

Test the graph with and without the node by disabling nodes.

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View terrain as mask

View terrain as mask

View the terrain as a mask and see the potential of your terrain.

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Control rock erosion

Control rock erosion

Drive the effects of rock erosion by painting a mask on the terrain.

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Component libraries

Download component libraries

Import and export .terralib files to use in your project.

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Lighting

Set the lighting

Set the sun's position and the ambient light to better view a terrain.

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Terrain examples

Play with examples

Play with the terrain examples to get a real feel for Instant Terra.

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Optimized import

Optimized import (Pro only)

Import your different files in instantly, even with GBs of input data.

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API

Python & C# API (Pro only)

Automate calculations and integrate Instant Terra Pro in your pipeline.

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