Note
You have to include the header ConnectorEnums.h.
ConnectorType::
Terrain
= 1ConnectorType::
Mask
= 2ConnectorType::
ColorRamp
= 3ConnectorType::
ColorMap
= 4ConnectorType::
Value
= 5ConnectorType::
VectorMap
= 6ConnectorType::
Generic
= 7ConnectorType::
ValueOrMask
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