The Rotation parameter rotates the terrain through 360 degrees.
To create a rotation parameter, open the component graph and select Create node > Components > Rotation in the contextual menu. A new node is created.
Double click on the rotation parameter node to open its parameters.
Set the rotation parameters:
A manipulator appears in the terrain to rotate it.
Moving a manipulator modifies the value in the Parameters window.
Once set, the rotation parameter appears in the component's Parameters window as a slider and a value.
A component can have a combination of X and Y
scale and scale parameters, and a rotation parameter.
If so, the manipulator shows the permitted cases. You can switch between one parameter and another, for example, translation to scale or scale to rotation, by clicking the right mouse button.
To add a new manipulator, select New manipulator in the dropdown list.
A new manipulator appears in the dropdown list and in the Viewport.
The example below shows two manipulators, the Default manipulator and Manipulator 2.
You can add as many manipulators as you
For example, you can create three manipulators that have all three X and Y scale, X and Y scale, and rotation parameters, which gives a total of 3 x 5 = 15 parameters, or manipulators with combinations of X, Y, and rotation parameters.
The manipulators should have different default values so that they do not superimpose when the component node is created.
When there is a translation manipulator in x or y, but not both, the rotation manipulator remains in the center of the terrain.
|Range||Minimum and maximum range of the rotation|
|Default value||Sets the default value to apply to a component|
|Manipulator||Uses the default manipulator or creates a new manipulator|
|Stay in the center||Sets the rotation manipulator in the center of the terrain.|
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