The Colorize satellite map node imports a terrain from the World browser and links it with this node. This node showcases maps from the World browser, but can be used for all terrains.
The node outputs are as follows:
For example, below is a terrain with the sea as a fjord in the bottom right, a large lake in the top left and a smaller one in the top right.
Here is the first mask, which is the sea mask:
The second mask, which is the lakes mask:
The third mask, which is the vegetation mask.
Here is the last mask, which is the rock mask:
To add a node, right click in the Graph Editor and select Create Node > Color > Colorize satellite.
Double click on the node to open its parameters:
The elevation scale allows you to exaggerate the reliefs if you need a better reading of the terrain. Use the slider to change the scale.
If sea areas are detected (see Setting the sea below), the minimum elevation changes. If the Elevation scale is greater than 1, the maximum elevation of the terrain also changes.
For example, a coefficient of 1, shown in the left image, is the real elevation and coefficient 1.5, in the right image, shows exaggerated relief.
If the imported region has an area of sea or ocean, the elevation at this location will likely be negative.
If the terrain has no areas with negative or zero elevation, these settings are ignored.
If the imported region has lakes, they are imported as flat areas. This parameter allows them to be detected and colored with the selected color.
Set the color areas where there are no sea or lakes, and set the proportion of grass and rocks.
|Elevation scale||Exaggerates the reliefs.|
|Detect sea||Detects areas where there is sea and readjust these zones to an elevation of 0 m by default.|
|Sea level||Adjusts the water's elevation level.|
|Detect lakes||Detects lakes in a terrain.|
|Color||Sets the color of the lakes.|
|Color theme||Sets the color theme in areas where there are no seas or lakes.|
|Grass coverage||Varies the proportion of grass and rock.|
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