Node

Shortcut

Menu

Import

Import terrain NIT Node > Import > Terrain
Import terrain from mesh NIH Node > Import > mesH
Import mask NIM Node > Import > Mask
Import color map NIC Node > Import > Color map
Import vector map NIV Node > Import > Vector map
Terrain from Houdini NTFH Node > Terrain From Houdini

Terrain generation

Perlin noise NNP Node > Noise > Perlin
Billowy noise NNB Node > Noise > Billowy
Ridged noise NNR Node > Noise > Ridged
Cellular noise NNC Node > Noise > Cellular
Crater NCR Node > CRater
Constant Elevation NTCE Node > Terrain > Constant > Elevation
Slope NSL Node > SLope
Half-sphere NHS Node > Half > Sphere
Cone NTCO Node > Terrain > COne
Circular symmetry NTCI Node > Terrain - CIrcular
Profile curve NTP Node > Terrain > Profile

Terrain transformation

Change terrain size NTCS Node > Terrain > Change > Size
Upscaling NTU Node > Terrain > Upscaling
Crop NTCR Node > Terrain > Crop
Smooth NTSM Node > Terrain > Smooth
Flatten edges NTFE Node > Terrain > Flatten Edges
Soften NTSF Node > Terrain > SoFten
Sharpen NTSH Node > Terrain > SHarpen
Scale & Offset NTSO Node > Terrain > Scale > Offset
Min & max heights NTMM Node > Terrain > Min > Max
Apply curve NTAC Node > Terrain > Apply > Curve
Terrace NTTE Node > Terrain > TErrace
Flip X NTFX Node > Terrain > Flip > X
Flip Y NTFY Node > Terrain > Flip > Y
Swirl NTSW Node > Terrain > SWirl
Warp NTW Node > Terrain > Warp
Streching warp NTSW Node > Terrain > Streching > Warp
Directional warp NTDW Node > Terrain > Directional > Warp
4-direction warp NT4W Node > Terrain > 4-direction > Warp
Vector warp NTVW Node > Terrain > Vector > Warp
Blur NTBR Node > Terrain > BluR
Blur effect NTBE Node > Terrain > Blur > Effect
Directional blur NTDB Node > Terrain > Directional > Blur
Vector blur NTVB Node > Terrain > Vector > Blur
Transform terrain NTTR Node > Terrain > TRansform
Gamma correction NTGC Node > Terrain > Gamma Correction
Brightness & contrast NTBC Node > Terrain > Brightness & Contrast

Terrain composition

Add NTSU Node > Terrain > Add
Subtract NTDI Node > Mask > Subtract
Multiply NTMU Node > Terrain > MUltiply
Average NTAV Node > Terrain > AVerage
Min NTMI Node > Terrain > MIn
Max NTMA Node > Terrain > MAx
Blend NTBL Node > Terrain > BLend
Alpha-blend NTAB Node > Terrain > Alpha > Blend
Full composition NTFU Node > Terrain > FUll
Multi blend NTMB Node > Terrain > Multi Blend
Stamping NTST Node > Terrain > STamping

Mask generation

Mask from heights NMFH Node > Mask > From > Heights
Mask from slopes NMFS Node > Mask > From > Slopes
Mask from flat area NMFF Node > Mask > From > Flat area
Mask from angles NMFA Node > Mask > From Angles
Mask from convexity NMFO Node > Mask > From cOnvexity
Mask from curvature NMFC Node > Mask > From > Curvature
Mask from color NMFL Node > Mask > From > coLor
Mask from higher terrain NMFT Node > Mask > From > Terrain
Constant mask NCM Node > Constant > Mask
Disk NDI Node > DIsk
Rounded rectangle NRR Node > Rounded Rectangle
Circular symmetry NMCI Node > Mask CIrcular
Profile curve NMP Node > Mask > Profile
Path NMPA Node > Mask > PAth
Painted mask NPMA Node > Painted > MAsk

Mask transformation

Change mask size NMCS Node > Mask > Change > Size
Crop NMCR Node > Mask > Crop
Smooth NMSM Node > Mask > SMooth
Invert mask NMI Node > Mask > Invert
Reduce mask NMR Node > Mask > Reduce
Mask level NML Node > Mask > Level
Gamma correction NMG Node > Mask > Gamma
Min & Max values NMMM Node > Mask > Min > Max
Scale & offset NMSO Node > Mask > Scale > Offset
Apply curve NMAC Node > Mask > Apply > Curve
Cutout NMCU Node > Mask > CUtout
Flip X NMFX Node > Mask > Flip > X
Flip Y NMFY Node > Mask > Flip > Y
Swirl NMSW Node > Mask > SWirl
Warp NMW Node > Mask > Warp
Directional warp NMDW Node > Mask > Directional > Warp
Vector warp NMVW Node > Mask > Vector > Warp
Streching warp NMSW Node > Mask > Stretching > Warp
4-direction warp NM4W Node > Mask > 4-direction > Warp
Blur effect NMBE Node > Mask > Blur > Effect
Directional blur NMDB Node > Mask > Directional > Blur
Vector blur NMVB Node > Mask > Vector > Blur
Transform mask NMT Node > Mask > Transform

Mask composition

Add NMSU Node > Mask > Add
Subtract NMDI Node > Mask > Subtract
Average NMAV Node > Mask > Average
Min NMMI Node > Mask > MIn
Max NMMA Node > Mask > MAx
Multiply NMMU Node > Mask > MUltiply
Blend NMBL Node > Mask > BLend
Full composition NMFU Node > Mask > FUll
Multi blend NMMB Node > Mask > Multi Blend
Stamping NMST Node > Mask > STamping

Simulation

Rock erosion NRE Node > Rock Erosion
Hydraulic erosion NHE Node > Hydraulic Erosion
Mountain erosion NMER Node > Mountain ERosion
Sedimental smoothing NSS Node > Sediment Smoothing
Flow simulation NFS Node > Flow Simulation
Mountain aging NMAG Node > Node Mountain AGing
F2D flowmap N2F Node > Node 2D Flowmapn
Multi-scale erosion NMSE Node > Multi-Scale Erosion
Thermal erosion NTE Node > Node Thermal Erosion

Colorize

Colorize NCZ Node > ColoriZe
Advanced colorize NAD Node > Advanced > Colorize
Ramp colorize NRC Node > Ramp > Colorize
User ramp colorize NURC Node > User > Ramp > Colorize
Colorize satellite map NCSM Node > Colorize > Satellite Map
Snow NCN Node > Color > Snow
Advanced snow NAS Node > Advanced > Snow
Water level NWL Node > Water Level
Advanced water level NAW Node > Advanced > Water level

Color

Color NCOL Node > COLor
Color ramp NCOR Node > COlor > Ramp
Apply color ramp NACR Node > Apply > Color > Ramp
Color ramp to color map NRM Node > color Ramp > color map
Constant color map NCC Node > Constant > color map
Apply color map NACM Node > Apply > Color > Map
Apply mask NAM Node > Apply > Mask
Extract color map NCE Node > color map > Extract
color map from masks NCFM Node > color map > From - Masks
Split color map NCSP Node > color map > SPlit
Mask to color map NCCM Node > Color > Color map
Vector map to color map NVC Node > Color > Vector map
Tile color map NCT Node > color map > Tile
Alpha-blend NCA Node > color map > Alpha
Swirl NCSW Node > color map > SWirl
Warp NCW Node > color map > Warp
Directional warp NCD Node > color map > Directional warp
Vector warp NCV Node > color map > Vector warp
Blur effect NCBE Node > color map > Blur > Effect
Directional blur NCDB Node > color map > Directional > Blur
Vector blur NCVB Node > color map > Vector > Blur
Normal map NNM Node > Normal > Map
Gamma correction NCGC Node > Color > Gamma Correction
Brightness & contrast NCBC Node > Color > Brightness Contrast

Calculation

Select NSE Node > SElect
Constant NCN Node > CoNstant
Parameter NPAR Node > PARameter
+ NPLU Node > PLUs
- NSU Node > SUbtract
x NMU Node - Multiply
/ NDV Node > DiVide
Formula NFO Node > FOrmula
File name NFN Node > File Name
Size information NSI Node > Size Information
Elevation info NEI Node > Elevation Information
Mask info NVI Node > mask Value Information
Has color map NHC Node > Has Color map
Houdini parameter NHP Node > Houdini Parameter
Houdini on/off parameter NHO Node > Houdini On/off
Houdini list parameter NHL Node > Houdini List

Materials

Simple material NSMA Node > Simple MAterial
Material NMAT Node > MATerial
Advanced material NADM Node > ADvanced Material
Sub-material NSBM Node > SuB Material
User sub-material NUSM Node > User SuB Material
Apply material NAMT Node > Apply MaTerial

Export

Export terrain NET Node > Export > Terrain
Multi file export terrain NMET Node > Multi > Export > Terrain
Export mesh NEH Node > Export > mesH
Export mask NEM Node > Export > Mask
Multi file export mask NMEM Node > Multi > Export > Mask
Export color map NEC Node > Export > color map
Multi file export color map NMEC Node > Multi > Export > color map
Export vector map NEN Node > Export > Vector map
Multi file export vector map NMEN Node > Multi > Export > Normal map
Save Point NSP Node > Save Point
Terrain to Houdini NTTH Node > Terrain To Houdini

Components

Terrain input NPTI Node > ComPonent > Terrain > Input
Mask input NPMI Node > ComPonent > Mask > Input
Value input NPVI Node > ComPonent > Value > Input
File name input NPFI Node > ComPonent > File > Input
Color input NPCI Node > ComPonent > Color > Input
Color ramp input NPRI Node > ComPonent > Ramp > Input
Color map input NPAI Node > ComPonent > mAp - Input
Vector map input NPNI Node > ComPonent > Normal > Input
Terrain output NPTO Node > ComPonent > Terrain > Output
Mask output NPMO Node > ComPonent > Mask > Output
Value output NPVO Node > ComPonent > Value > Output
File name output NPFO Node > ComPonent > File > Output
Color output NPCO Node > ComPonent > Color > Output
Color ramp output NPRO Node > ComPonent > Ramp > Output
color map output NPAO Node > ComPonent > mAp > Output
Vector map output NPNO Node > ComPonent > Normal > Output
Value parameter NPVP Node > ComPonent > Value > Parameter
List parameter NPLP Node > ComPonent > List > Parameter
On/off parameter NPOP Node > ComPonent > On > Parameter
X translation parameter NPXT Node > ComPonent > X > Translation
Y translation parameter NPYT Node > ComPonent > Y > Translation
X scale parameter NPXS Node > ComPonent > X > Scale
Y scale parameter NPYS Node > ComPonent > Y > Scale
Rotation parameter NPRP Node > ComPonent > Rotation > Parameter
File name parameter NPFP Node > ComPonent > File > Parameter
Color parameter NPCP Node > ComPonent > Color > Parameter
Terrain input NUTI Node > Custom > Terrain - Input
Mask input NUMI Node > Custom > Mask > Input
color map input NUAI Node > Custom > mAp > Input
File name input NUFI Node > Custom > File > Input
Terrain output NUTO Node > Custom > Terrain > Output
Mask output NUMO Node > Custom > Mask > Output
color map output NUAO Node > Custom > mAp > Output
Value output NUVO Node > Custom > Value > Output
File name output NUFO Node > Custom > File > Output
Value parameter NUVP Node > Custom > Value > Parameter
List parameter NULP Node > Custom > List > Parameter
On/off parameter NUOP Node > Custom > On > Parameter
X translation parameter NUXT Node > Custom > X > Translation
Y translation parameter NUYT Node > Custom > Y > Translation
X scale parameter NUXS Node > Custom > X > Scale
Y scale parameter NUYS Node > Custom > Y > Scale
Rotation parameter NURP Node > Custom > Rotation > Parameter

Copyright © 2022 · All Rights Reserved · Wysilab