The Sedimental smoothing node simulates the effect of sediment deposition due to the general weathering of the terrain.
The simulation is unique in the way that the terrain is never carved, so sediment is generated during the simulation (but at realistic locations).
The user controls the strength of the process and the general shape of the area where the sediment is deposited.
To add a Sedimental smoothing node, right click in the Graph Editor and select Create Node > Simulation > Sedimental smoothing.
This node only transforms an input terrain and does not output water or sediment layers.
Double click on the node to open its parameters:
Set the following parameters:
The strength and diffusion can be driven by a mask provided by the user.
The tile being calculated is highlighted and surrounded by a red frame. This is only visible if the erosion parameters window is open.
The simulation may produce geometric artifacts, such as noise, oscillations, holes, crenellations, etc. See Troubleshooting to learn how to avoid these problems.
|Number of iterations||Sets the number of iterations|
|Strength||Sets the strength of the erosion|
|Diffusion||Controls the extent of the sedimentation effect|
|Number of cycles||Influences the transport process (acts on the preservation of ridges)|
Some combinations of parameters may lead to a divergent simulation.
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