High-resolution color maps

  • Color maps: The size limitation on color maps has been lifted. Color maps of unlimited size are supported with no compromise on performance.
  • Multi file export color map: This node exports a color map as several files.
  • Constant color map: Creates a uniform color map that can be blended to create more complex colored patterns.
  • Split color map: Splits the red, green, and blue channels of an input color mask and outputs a mask from each of these channels.
  • Color map from masks: Uses three masks to construct the red, green, and blue channels of the output color map.

Water

Display the water level: Display the water level and adjust it to achieve an effect on a terrain under different conditions.

API

C# API in addition to the existing Python API.

User interface

Fast-creation menu: The Fast-creation menu lists the nodes compatible with the selected output connector. Click the left mouse button on a connector or optional connector, drag the mouse, and release it in an empty area to display the Fast-creation menu.

Properties window: Dock and undock the selected node's Properties window.

New nodes

  • Crop terrain: The Crop terrain node retrieves an input terrain and crops it in order to output only a part of the terrain.
  • Crop mask: The Crop mask node retrieves an input mask and crops it in order to output only a part of the terrain.
  • Multi file export normal map: This node export a normal map as several files.

Additional support formats

Export Alembic meshes: Export meshes in the Alembic (*.abc) file format.

UVs: UVs are provided for the mesh export formats.

Raw import format: When importing a terrain or a mask from a file, the terrain or mask can be imported as raw binary data.


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