Author Topic: Intensity and scale of warp are very limited  (Read 208 times)

Cryunreal

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Intensity and scale of warp are too limited by ranges.
I can not make very small and very strong distortions on big terrains.

Alexis Vaisse

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Hi,

Thanks for the suggestion.
If you want a wider range for the parameters, a best way is probably to use a "Vector warp" node instead of a "Warp" node: for instance connect two "Perlin noise" nodes to the "Vector warp" node and you can select the scale and the height of the "Perlin noise" nodes with no limitation.

Cryunreal

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  • Posts: 55
Yes, i already made as you advised.
I really happy as you give me workaround on every feature request, but dont forget to fix this problems with your "out of the box" nodes.