C# id:        ApiNodeType.FullCompositionTerrain
Python id: ApiNodeType.FULL_COMPOSITION_TERRAIN

Parameters

Name

Type

Description

Values

blend_mode

String

The blend mode to apply

“Copy”, “Add”, “Subtract”, “Average”, “Custom”, “Min”, “Max” or “Multiply”

blend_coefficient

Float

The blend coefficient

From 0 to 100

scale_for_terrain_multiply

Float

When the blend mode is “Multiply”, the scale to apply

From 0.001 to 1

first_coefficient

Float

When the blend mode is “Custom”, the coefficient to apply to the first terrain

From -10 to 10

second_coefficient

Float

When the blend mode is “Custom”, the coefficient to apply to the second terrain

From -10 to 10

tile_x

Bool

Indicates whether the terrain has to be tiled along the X axis

True or False

tile_y

Bool

Indicates whether the terrain has to be tiled along the Y axis

True or False

offset_x

Float

The x coordinate of the translation to apply, relative to the width of the terrain

From -2 to 2

offset_y

Float

The y coordinate of the translation to apply, relative to the height of the terrain

From -2 to 2

scale_x

Float

The scale to apply along the X axis

From 0.2 to 5

scale_y

Float

The scale to apply along the Y axis

From 0.2 to 5

rotation_angle

Float

The rotation angle in radians

from – π = -3.14159 to π = 3.14159

blend_color_map

Bool

Indicates whether the color maps are blended

True of False

color_map_blend_coefficient

Float

When blend_color_map is true, the blend coefficient to use

From 0 to 1

See Nodes reference guide - Full composition node


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