This node creates a circular cone-shaped terrain. The height of the vertices are impacted from the outside to the center, radially. The terrain's profile is edited by a curve.
To add a Circular symmetry node, right click in the Graph Editor and select Create Node > Terrain Generation > Circular Symmetry.
Double click on the node to open its parameters:
Learn more about terrains and quads.
You can set the minimum and maximum height of the vertices to a defined value, represented by a value of 0 and 1, respectively, on the curve.
By default, the Manual curve editing mode is activated.
Using the smallest cursor makes detailed changes to the values; using a larger cursor makes changes to larger areas in the circular symmetry.Small, medium, and large cursor to make changes to the circular symmetry values
Click on the Smooth button to smooth the values of a curve. You can click several times to smooth more.Smoothed curve
Once you have edited your curve, you can switch from the Manual mode to the Point mode to add control points. The control points are displayed in increasing subdivisions of five, from 5 to 50 points. A higher number of control points gives you more control over the changes you make to the curve.
The Automatic point editing option is selected by default. This option does not use anchor points:
If you have not yet edited your curve in the Manual mode, you can click on the curve in the Point mode to add and edit points.
To delete a control point, right-click on it and select Delete this control point in the contextual menu.
Click on the Reset button to reset the curve to the default values.
Watch our Circular symmetry node video tutorial.
|Width||Width of the terrain to generate in number of vertices|
|Height||Height of the terrain to generate in number of vertices|
|Quad size||Size of the quads of the terrain in meters|
|Maximum height||Determines the height of the vertices whose value on the curve is 1|
|Minimum height||Determines the height of the vertices whose value on the curve is 0|
|Changes the size of the brush used to edit the curve|
|Returns to the initial curve (y == x)|
|Toggles between the manual curve and the Point curve editing modes.|
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