Author Topic: Crash on window size change (v1.10.0)  (Read 2152 times)

Danilo Nishimura

  • Sr. Member
  • ****
  • Posts: 66
  • Senior Technical Artist at Massive Entertainment
Hi there,

I'm now working from home, and starting from this latest version, I'm having consistent crashes when maximizing the window. This wasn't happening when I used the software on my office computer, and wasn't happening on previous versions (standard, not pro or unlimited versions).

Video: https://youtu.be/dJbqjMQJooU

If you guys need anything to help determine the cause of the crash, I'm here to help.

Alexis Vaisse

  • Administrator
  • *****
  • Posts: 189
Hi Danilo,

It seems that it crashes when the 3D viewport becomes big. Maybe it could be related to your GPU.
What GPU do you have?

Danilo Nishimura

  • Sr. Member
  • ****
  • Posts: 66
  • Senior Technical Artist at Massive Entertainment
It's a GTX 1080


----



------------------
System Information
------------------
Time of this report: 3/17/2020, 11:39:59
Machine name: DANILO-PC
Machine Id: {526B085B-874A-4545-BF22-8A7B393C7B7D}
Operating System: Windows 10 Pro 64-bit (10.0, Build 18362) (18362.19h1_release.190318-1202)
Language: Portuguese (Regional Setting: Portuguese)
System Manufacturer: System manufacturer
System Model: System Product Name
BIOS: BIOS Date: 02/05/10 19:13:52 Ver: 08.00.10 (type: BIOS)
Processor: Intel(R) Core(TM) i7-2600K CPU @ 3.40GHz (8 CPUs), ~3.4GHz
Memory: 16384MB RAM
Available OS Memory: 16290MB RAM
Page File: 11444MB used, 5870MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 12
DX Setup Parameters: Not found
User DPI Setting: 96 DPI (100 percent)
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
Miracast: Available, with HDCP
Microsoft Graphics Hybrid: Not Supported
DirectX Database Version: Unknown
DxDiag Version: 10.00.18362.0387 64bit Unicode



---------------
Display Devices
---------------
Card name: NVIDIA GeForce GTX 1080
Manufacturer: NVIDIA
Chip type: GeForce GTX 1080
DAC type: Integrated RAMDAC
Device Type: Full Device (POST)
Device Key: Enum\PCI\VEN_10DE&DEV_1B80&SUBSYS_33671462&REV_A1
Device Status: 0180200A [DN_DRIVER_LOADED|DN_STARTED|DN_DISABLEABLE|DN_NT_ENUMERATOR|DN_NT_DRIVER]
Device Problem Code: No Problem
Driver Problem Code: Unknown
Display Memory: 16224 MB
Dedicated Memory: 8079 MB
Shared Memory: 8145 MB
Current Mode: 1920 x 1080 (32 bit) (60Hz)
HDR Support: Not Supported
Display Topology: Extend
Display Color Space: DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709
Color Primaries: Red(0.650391,0.333008), Green(0.332031,0.623047), Blue(0.157227,0.052734), White Point(0.313477,0.329102)
Display Luminance: Min Luminance = 0.500000, Max Luminance = 270.000000, MaxFullFrameLuminance = 270.000000
Monitor Name: Generic PnP Monitor
Monitor Model: VS248
Monitor Id: ACI2498
Native Mode: 1920 x 1080(p) (60.000Hz)
Output Type: DVI
Monitor Capabilities: HDR Not Supported
Display Pixel Format: DISPLAYCONFIG_PIXELFORMAT_32BPP
Advanced Color: Not Supported

Danilo Nishimura

  • Sr. Member
  • ****
  • Posts: 66
  • Senior Technical Artist at Massive Entertainment
I uninstalled, rebooted, and installed 1.10.2, and the issue is gone. I don't know exactly what fixed: could be the reboot, could be the uninstall.

Danilo Nishimura

  • Sr. Member
  • ****
  • Posts: 66
  • Senior Technical Artist at Massive Entertainment
So, it worked fine at first, but after using a few other softwares, it happened again. Rebooting the machine often temporarily fixes it.
I'm watching system stats and processes trying to pin down what causes the crash.

Alexis Vaisse

  • Administrator
  • *****
  • Posts: 189
The crash may be caused by a shortage of VRAM.

Your log shows 16 GB of display memory: 8 GB of dedicated memory (i.e. DDR5 VRAM) and 8 GB of shared memory (i.e. a part of the main RAM that can be used by the GPU).
But some graphics-related data can only be allocated in dedicated memory and not in shared memory.

If you have a software that uses a lot of display memory, such as Unity or Unreal Engine, if this software uses, let's say, 60% of the display memory but this includes the entire dedicated memory, other applications that use the GPU such as Instant Terra may not be able to run.

Do you have a way to track the amount of used dedicated memory?

Danilo Nishimura

  • Sr. Member
  • ****
  • Posts: 66
  • Senior Technical Artist at Massive Entertainment
So, it's been happpening quite often. After a while using Unity and consuming quite a lot of ram, I close it and open Instant Terra, and it always will crash after resizing the window. It never happens if I restart the machine and open it right away.

I've double checked this time: both ram and vram are free for the app, and still it crashes on resize.