Adding an Export mesh node

This node exports a terrain in the form of a mesh as an .fbx file.

To add an Export mesh node, right click in the Graph Editor and select Create Node > Export > Export mesh.

Double click on the node to open its parameters:

Exporting a mesh

See also Exporting all the export nodes in a graph.

To export a mesh:

  • Choose a file name and directory: Enter a file name and click the folder button to browse to the directory where you want to save the mesh.

File names with Unicode characters are supported.

If you have already saved your project, type just a file name to export it to the same directory or a sub-directory of your project. This is useful, for example, if you have a second project in the same directory and want to import into it the exported file from the first project. There is no need to type the file directory, just the file name or the sub-directory and file name.

  • File format: Choose between Fbx 2016, Fbx 2014, and Obj file formats.
  • Click the Export now! button, which triggers the terrain calculation and saves it in the file once the mesh is completely created.

The export is confirmed by a pop-up dialog:

Now you can open the .fbx file in any software that reads .fbx files.

See also Exporting all the export nodes in a graph.


Parameter Use
File name Name and directory of the exported mesh file.
File format File format: Fbx 2016 or Fbx 2014.

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