This node is available for the Pro edition only.
This node creates a mask from a set of image files. The size and gray scale of each image is treated in the same way as for the Import mask from a file node. This node uses the same operation as the Import terrain from several files node for file management.
To add a node, right click in the Graph Editor and select Create Node > Import > Import mask from several files.
Double click on the node to open its parameters:
To import a mask from several files, set the following parameters:
Only nodes with a single channel, 8 bits, 16
bits, or 32 bits, are supported.
- For 8 bits, the values are between 0 and 255.
- For 16 bits, the values are between 0 and 65'535.
- For 32 bits, the values are floating values: this is the mask value between 0 and 1. Values less than 0 are converted to 0. Values greater than 1 are converted to 1.
Note: If a mask is all white, it is probably because it contains values that are too high, typically greater than 1, which are converted to 1, which leads to an all white mask.
By default, the part corresponding to the first file (for example, file (1, 1)) is at the top left of the field and the last file (for example (4, 3)) is at the bottom right of the field. It means we go down when the index Y increases.
For example, if you have 12 files, you can load only some of them, (1, 1) up to (2, 2).
|File name||Name of the file to load|
|Quad size||Size of the mask quads|
|Mask information||Shows the width, height, and bits of the mask|
|Flip Y axis||Flips the mask around the Y axis|
|Flip tiles position along Y axis||Flips the position of the tiles along the Y axis|
|Override import region||Overrides the import region to specify the files to load|
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