The Terrain generation nodes add a terrain to your project. All the generation nodes have editable parameters.

  • Part common to all terrain generators
  • Perlin noise: This node creates a terrain using a Perlin noise generator.
  • Ridged noise: This node creates a terrain using a Ridged noise generator.
  • Billowy noise: This node creates a terrain using a Billowy noise generator.
  • Cellular noise: This node samples points across the terrain that act like mini-generator diffusing an elevation around them, thus creating cell-like structures.
  • Constant elevation: This node creates flat ground, whose width, height, quad size, and altitude are defined.
  • Slope: This node creates a terrain plane with an editable inclination and orientation.
  • Half-sphere: This node creates a half-sphere or semi-ellipsoid plot.
  • Cone: This node creates a terrain in the form of circular cone.
  • Circular symmetry: This node creates a circular cone-shaped terrain.
  • Profile curve: This node creates a terrain from a curve.
  • Mandelbrot set: This node creates a terrain in the form of Mandelbrot set.

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