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81
Crash and bug reports / Re: Mask arrives at Unreal with artefacts
« Last post by Alexis Vaisse on November 17, 2021, 09:38:57 AM »
Hi,

Thanks for your feedback.

Unfortunately we are unable to reproduce this issue on our side.

What is the size of your terrain (number of vertices + quad size)?
Can you give us an estimate of the size of the artefact?

If you can send a project file which exhibits this bug to support@wysilab.com, that would be the best way for us to reproduce it.
Thanks.
82
Feature requests / Re: Mask export rescaling options
« Last post by Alexis Vaisse on November 17, 2021, 08:41:25 AM »
Hi,

The easiest way to do is to insert a "Change mask size" node just before the "Export mask" node.
And if you prefer to crop the mask instead of resizing it, just use a "Crop mask" node.
83
Feature requests / Mask export rescaling options
« Last post by ZoltanE on November 16, 2021, 03:07:15 PM »
It would be great if I could set the output size of the image produced by the Mask Export node. I often export non terrain layer masks and since the terrain is not necessarily a power of 2 in dimensions I have to resize the outputted image manually after every export so it becomes a proper texture.
84
Crash and bug reports / Mask arrives at Unreal with artefacts
« Last post by ZoltanE on November 16, 2021, 02:46:50 PM »
The attached image shows how there is a square area where the sand mask is missing/black even tho it looks fine in IT. It was much worse actually, several clusters of these squares were littered around the map. I kept re-exporting and now I only have this one, but I can't get rid of it...
85
Crash and bug reports / Re: Unreal terrain graph is lost
« Last post by ZoltanE on November 12, 2021, 05:08:45 PM »
Great, thank you, all sorted now. :)
86
Crash and bug reports / Re: Unreal terrain graph is lost
« Last post by Alexis Vaisse on November 12, 2021, 04:28:52 PM »
- Launch Unreal
- Open the context menu on your landscape and select "Create Instant Terra project" or "Edit in Instant Terra". UE starts Instant Terra.
- In Instant Terra, open the file containing your project.
- Click on the "Send to Unreal" button.
- In Unreal save the level. That will save the graph of your Instant Terra project inside the level.
87
Crash and bug reports / Re: Unreal terrain graph is lost
« Last post by ZoltanE on November 12, 2021, 03:49:45 PM »
I found the file, how do I link it to the unreal scene? When Instant Terra is started from Unreal then opening a project creates a new instance of IT.
88
Crash and bug reports / Re: Unreal terrain graph is lost
« Last post by Alexis Vaisse on November 03, 2021, 02:28:46 PM »
Unfortunately this probably means that your graph has been overridden by the default terrain graph.

If you don't have a backup of your level, you can look at the "Intermediate" folder of your Unreal project. Temporary .terrain files are stored here.
89
Crash and bug reports / Re: Unreal terrain graph is lost
« Last post by ZoltanE on November 03, 2021, 10:21:40 AM »
The InstantTerraProject actor was moved along with the Landscape and LandscapeGizmoActiveActor actors to the new sublevel. The InstantTerraProject still points at the Landscape actor. Both of them have "Edit in Instant Terra" in their context menu, which loads up the default terrain graph.
90
Crash and bug reports / Re: Unreal terrain graph is lost
« Last post by Alexis Vaisse on November 03, 2021, 10:14:05 AM »
Hi,

The terrain graph is stored in an actor whose type is "InstantTerraProject".
This actor is created when you select the "Create Instant Terra project" entry in the context menu.
It's located in the same world than the landscape.

The Instant Terra project actor references the landscape.
If you moved the landscape maybe the link has been broken.
Be sure to put the Instant Terra project actor in the same world.

When you open the context menu on the landscape in the World Outliner:
- If there is an Instant Terra project actor referencing this landscape, the context menu will have an "Edit in Instant Terra" entry.
- Otherwise the context menu will have a "Create an Instant Terra project" entry.

To restore the link between the Instant Terra project and the landscape, select the Instant Terra project actor in the World Outliner to display its properties, and set the Landscape property.

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