Recent Posts

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11
Support - How to ... ? / Re: Tuto of WorldBrowser error 401
« Last post by Alexis Vaisse on May 07, 2022, 03:30:56 PM »
Hi,

Instant Terra 2.5.1 is now available with a fix for this issue.
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Show room / Export material into unreal
« Last post by Samusam on April 28, 2022, 05:23:37 PM »
Hi, it is possible to export the material that use in instan terra as simple material->apply material and apply its with the plugin in unreal material? If yes, how to? tnks
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Support - How to ... ? / Re: Tuto of WorldBrowser error 401
« Last post by Erik on April 26, 2022, 02:54:13 AM »
Oh great! I'll set up an account with Mapbox. Was hoping I didn't have to, but that's fine. Thanks!
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Support - How to ... ? / 1:1 Scale
« Last post by mcographics on April 26, 2022, 12:47:59 AM »
Is it possible to use instant terra world browser to convert the downloaded data into a 1:1 scale version of a heightmap and then tile it for world partition or composition ?? If so, is there a solution for this ?
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Support - How to ... ? / Re: Tuto of WorldBrowser error 401
« Last post by Alexis Vaisse on April 25, 2022, 08:45:34 AM »
You're right, it seems that the OpenTopography API has changed.
We will update Instant Terra so that it can use the OpenTopography API again.

Meanwhile, as a workaround, you can use the Mapbox data source with a free Mapbox key.
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Support - How to ... ? / Re: Road data from satellite import -- how to ?
« Last post by Alexis Vaisse on April 25, 2022, 08:35:03 AM »
Hi,

The World Browser downloads the heightmap and the satellite image.
There is no specific data associated to roads.

If the roads are visible on the satellite image, you can use a Painted mask node and a Road or a Colored road node to add roads to the terrain.
Then you can export the road mask you've just painted to Unreal Engine.
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Support - How to ... ? / Re: Tuto of WorldBrowser error 401
« Last post by Erik on April 25, 2022, 07:24:00 AM »
Hello, I'm getting the same error message and have verified that the OpenTopography website is not down. Could there be a potential problem with the API key that Instant Terra uses? 

I have also verified that it's not my firewall blocking the connection as I turned it off to test and get the same error either way.   Would love any help. Thanks!
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Support - How to ... ? / Road data from satellite import -- how to ?
« Last post by mcographics on April 24, 2022, 09:10:28 AM »
Hi there, is there a way to import road data from the world browser inside of instant terra? for example, I'm creating a driving sim, and I've already selected the area I want to use. So, is there an import function or node that can be used to impose the road data on the imported heightmap so that when imported into unreal engine the base for roads is already done ?

ADDITIONAL INFO:

the area I've selected is a island, not a portion of it but the whole thing, that's what I'm trying to bring into UE 5

I'm new to using Instant terra, :) Any help is greatly appreciated.
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Support - How to ... ? / Re: Tiled build and super large terrains
« Last post by Alexis Vaisse on April 17, 2022, 11:50:58 AM »
Hi,

Do you mean 81000 x 81000 pixels? You can create a terrain with this size in Instant Terra Pro, but it will require a huge amount of memory (more than 20 GB for each node).
Erosion nodes do modify the terrain, but probably not at continental scale, and works of tectonics are not simulated.
One possibility is to split your terrain into small parts, and create one project per part. Then you have a final project that blends all parts together.
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Support - How to ... ? / Tiled build and super large terrains
« Last post by Naima on April 17, 2022, 10:23:59 AM »
Helo , I have the need to create terrain for a whole planet , in continental scale, this program can be of any help to me? Does it allows me to have erosion on continental scale? to perform works of tectonics and mountain chains ? Or not ? does it allow to make maps as large as 81000 pxls ?
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