This documentation is where you will find how to use Instant Terra to create 3D terrains either from scratch using Instant Terra's node-based interface to build them, or import your own terrain and work from it.

What's new?

Find out what's new in Instant Terra v1.5.

Where to begin...

Getting started

In the Getting Started section, learn about Instant Terra, how to install it, buy a license, get set up...

Play with various settings when you start a project to set the lighting, the camera style...

Video tutorials and demos

Wysilab's YouTube channel hosts numerous video tutorials and demos to help you familiarize yourself with Instant Terra.

Work through our the Getting started tutorial and create your first terrain.

Workflows and examples

Read the workflows section and learn how the new features work.

Play with terrain examples included with Instant Terra. Change node parameters and see the results in real time.

Reference guides

Interface guide

The Interface guide explains how to work in the Graph editor, Viewport, Graph explorer, and Models window.

This section also provides a reference guide of the main menu, the toolbar, and the keyboard shortcuts.

Nodes reference guide

The Nodes reference guide provides a complete list of all the terrain, mask, simulation, color management, calculation, import, and export nodes

Each of the node's parameters, where applicable, is explained in detail.

Components and libraries

Learn how to create components from nodes in the graph and share them within and between projects and teams.

Ready-to-use components are available to download from our website.

Bridge to Unreal

Learn how to import your terrains into Unreal Engine

Known issues

We have listed some known issues for your information.


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